#ifndef __MAIN_H__
#define __MAIN_H__
#include "WindowStatus.h"
#include "RenderTarget.h"
#include "RenderSystem.h"

//全局变量
extern WindowStatus         win;
extern TextureManager       textureManager;
extern TargetManager        targetManager;

extern RenderSystem renderSystem;

extern void MainLoop(void);

extern void KeyboardHandle(unsigned char  key, int x, int y);

extern void SpecialKeyboardHandle(int key, int x, int y);

#endif//__MAIN_H__
